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From Knuckleheads #6, art by Robert Wilson IV. Winkeler & Wilson IV/Monkeybrain.

From Knuckleheads #6, art by Robert Wilson IV. Winkeler & Wilson IV/Monkeybrain.

Review: 'Knuckleheads' #6 Waises the Woof

From Knuckleheads #6, art by Robert Wilson IV. Winkeler & Wilson IV/Monkeybrain.

From Knuckleheads #6, art by Robert Wilson IV. Winkeler & Wilson IV/Monkeybrain.

An issue of Knuckleheads costs less than a 20oz soda. That should be enough to get you to give it a go, no matter what the rest of my review says. I can guarantee you that you've spent more on comics that are far, far worse than this. How many issues of Spawn did you buy out of obligation before you dropped it from your monthly pulls? Exactly. Knuckleheads is about as close to "no risk" as comics come.

Click to purchase on Comixology.

Click to purchase on Comixology.

Do you like to laugh? Of course you don't. Like I said, you used to read Spawn. But if you're willing to give laughing another shot, you might want to give Knuckleheads a try. If you don't laugh, it's digital, so you don't even have to worry about giving the comic away to some little kid who likes baby ha-ha comics. Like I said, no risk.

Knuckleheads #6 makes a good jumping-on point, with Trevor Trevinski exploring the extent of his cosmic powers -- and learning an amazing new ability! -- while his pals (well, one pal and two near-strangers who've gotten sucked in to Trevor's world over the course of the first five issues) capture it all on an iPhone. The set-up in the previous issues is that Trevor is the possessor of the Crystal Fist, an artifact resembling brass knuckles but made from otherworldly crystal. As a person, he's a half-assed superhero, but the actual power of the Crystal Fist makes up the other half for him (most of the time). In his earliest outings, Trevor fights a giant reptilian monster then armed rednecks -- clearly writer Brian Winkeler knows how to raise the stakes.

Artist Robert Wilson IV is a deft cartoonist with a sly sense of timing (and Jordan Boyd's colors make Knuckleheads look like a book that should cost more than one dollar). I especially appreciate that everyone has different, distinct faces to go with their personalities -- hey, just like in real life! (It sounds like a given, but you'd be surprised how many artists don't do this.) There's a two-page gag in #6 that's especially clever, and I hope there are more jokes that depend on visual storytelling as the comic continues to strengthen.

That's something else Knuckleheads does besides "be funny." It gets better with every issue. Let's say you don't read Spawn. Maybe you read books like Superior Foes of Spider-Man or Hawkeye or even the DeMatties/Giffen run of Justice League. If that's the case, then Knuckleheads should be an easy sell. This is totally in your wheelhouse. It's digital, so you don't even have to worry about some little kid who likes baby ha-ha comics stealing your precious Knuckleheads collection. (Unless you buy it collected in print, available July 22! I can't help you then. Good luck.)

Panel from Knuckleheads #6, art by Robert Wilson IV. Winkeler & Wilson IV/Monkeybrain.

Panel from Knuckleheads #6, art by Robert Wilson IV. Winkeler & Wilson IV/Monkeybrain.

Posted in Reviews and tagged with brian winkeler, robert wilson IV, monkeybrain comics, knuckleheads, digital comics.

June 16, 2014 by John Gholson.
  • June 16, 2014
  • John Gholson
  • brian winkeler
  • robert wilson IV
  • monkeybrain comics
  • knuckleheads
  • digital comics
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Cover detail from Chew #15. Art by Rob Guillory. Image Comics/John Layman & Rob Guillory.

Cover detail from Chew #15. Art by Rob Guillory. Image Comics/John Layman & Rob Guillory.

Podcasts: 'Internet Comics Database' on ESN.fm's Giant Size

Cover detail from Chew #15. Art by Rob Guillory. Image Comics/John Layman & Rob Guillory.

Cover detail from Chew #15. Art by Rob Guillory. Image Comics/John Layman & Rob Guillory.

Every year SXSW becomes slightly more comic-centric, which I guess makes sense as comics become more focused on the digital experience. In this episode of Giant Size, host Moises Chiullan and I talk about digital comic success stories and how the relationship between the internet and comics creators is changing how we buy comics. Between our regular chatter, we have interviews with Code Monkey Save World's Greg Pak, Jonathan Coulton, and Drew Westphal, as well as conversations with head honchos from Comixology (CEO David Steinberger, John D. Roberts, and Chip Mosher) and one-half of the team that's made Chew a cult success for Image, artist Rob Guillory.

I think the best part of this show (no disrespect to the guests) is when Moises and I start talking about Marvel AR and how digital bells and whistles in comics should really work. It's the part of the show that inspired this episode's title, and I'd like to know what other people think about where our heads are at concerning how to make digital comics an all-together different experience than print.

Thanks to our sponsors...

SPONSORS

  • Squarespace: everything you need to get started making a website. Visit the link and use the offer code in the show (part of the show's name) for 10% off
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And thank you for listening. You can listen here or subscribe to the Giant Size channel (which includes the full shows as well as "Test Pattern," our always-interesting post-show chatter).

Posted in Industry News, Opinions, podcasts and tagged with sxsw, rob guillory, comixology, code monkey save world, greg pak, jonathan coulton, drew westphal, david steinberger, john d roberts, chip mosher, chew, marvel ar, digital comics, marvel digital comics unlimited, image comics, kinski, knuckleheads, monkeybrain comics, doc unknown, scary go round.

April 8, 2014 by John Gholson.
  • April 8, 2014
  • John Gholson
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  • chip mosher
  • chew
  • marvel ar
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  • marvel digital comics unlimited
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  • knuckleheads
  • monkeybrain comics
  • doc unknown
  • scary go round
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Gutters and Panels Gutters and Panels

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